I did spend some times on some tools to build 2D skeleton based animations.
Skeleton2:[applet]

MouseZoom:[applet]

These last days I did experiment a lot of things. Some experiments with the opengl camera, a very weird object (I mostly understand orthographic camera now). Some experiments with depth sorting with alpha sprites. I did rebuild too a small part of my input engine that can handle key sequences.
These last days I mostly done some experiments with the glgraphics library for processing.org. I quiet happy with the performances that is far greater than JAVA2D. Here is the file I’m playing with, a simplex brownian motion painter, a very bad way to create procedural textures but fine for my purpose so I can generate thousands of lines per second.
Painter:[applet]

A realtime emboss demo.
Move the mouse from right to left to change the filter strength, up and down for a gaussian blur.
The emboss texture is applied in MODULATEX2 mode with the appropriate 1 pixel offset.
Bumpmap:[applet]

I just played with some textures in photoshop to find what I want to achieve in my applets. A little emboss and some painted lights should be more than enough to give a good feeling. All of this should be compute at start in an off-screen frame for further additional dynamic lights.
False perspective should make easier objects drawing in top view.
No parallax transform is planned, just a flat backgroung
Background:[image]

Welcome to my new website. Its name comes with my first site name back in early 2000, “yoyoba’s factory, the first site that makes your skin smooth”.
This blog is about my works with processing.org IDE, mostly modern 2D openGL applets (games?).
Stay tune.